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1. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
And then imagine using a torpedo against against a speedboat....
- by Dark Stranger - at 2004.04.25 21:01:00
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2. Mining ships - in Ships and Modules [original thread]
For one I think amarr is supposed to be the best miners. They are the only ones whom back in the day could use astrogeology. If the devs didn't expect amarr to be the best miners why would they of given them that skill?
- by Dark Stranger - at 2004.04.22 23:35:00
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3. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
Actually its a bit less than I thought for the Heavys. However I still feel that it's not as hard to kill another frigate using heavys as you make it out to be. Its alot harder for a ship to stay withen a certain range than it is for a ship to sta...
- by Dark Stranger - at 2004.04.21 03:26:00
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4. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
Quote: Those missles are entirely ineffectual at those ranges. A kestrel cannot kill you unless it webs you, it is simple. Just because those missiles won't hit me, doesn't mean that it's not affecting the fight. I either have to wa...
- by Dark Stranger - at 2004.04.21 03:00:00
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5. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
Originally by: Baun What range can you possible be starting at? You can kill a crow in 16 seconds with 4 turrets, easily. He fires his missles at you, fine. Get in webifier range and decimate him. You can take his 3 CMs. If it takes too l...
- by Dark Stranger - at 2004.04.21 02:12:00
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6. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
Edited by: Dark Stranger on 21/04/2004 01:31:02 Originally by: Baun Edited by: Baun on 21/04/2004 00:58:55 Quote: You must have very little frigate vs frigate pvp experiance then my friend. A turret user CURRENTLY can not co...
- by Dark Stranger - at 2004.04.21 01:27:00
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7. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
Originally by: Baun Quote: If you can't handle doing frigate sized damage to other frigates, it's probably won't be worth piloting a frigate for YOU. Missile BOATS should have disadvantages over Gun Boats and vice versa. Have ...
- by Dark Stranger - at 2004.04.21 00:49:00
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8. Afterburner Bug or Exploit - in Test Server Feedback [original thread]
Just don't get webbed bad, because your not going to have any weapons to fight back with.
- by Dark Stranger - at 2004.04.20 17:41:00
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9. Tech II construction components. - in EVE General Discussion [original thread]
Certainly they have to visit Empire agents for implants no?? And of course mining is important, its the fricken back bone of Industry as it SHOULD be. It makes no sense to require agent 007 to manufacture things.
- by Dark Stranger - at 2004.04.20 06:41:00
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10. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
Originally by: Baun Quote: However there is nothing in this thread that I can see that makes me believe that CMs should remain a viable frig vs frig weapon. Argue that turrets can keep up with CM damage all you want, but thats only ...
- by Dark Stranger - at 2004.04.20 06:05:00
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11. frigate fights - in Player Features and Ideas Discussion [original thread]
hmmmm..... good idea.... However its already in the game, simply group with your friend and start flinging lead at each other.
- by Dark Stranger - at 2004.04.20 02:28:00
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12. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
How about messing around abit with the launchers a bit? Increase launcher capacity, but put a limit on the maximum size of missile able to fire from that launcher. It might take some radical changes but for example a rocket launcher could hold 20 ...
- by Dark Stranger - at 2004.04.20 02:08:00
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13. Are they *really* removing Cruise missiles from Frigates? - in EVE General Discussion [original thread]
Quote: Cruise missiles should definately be removed from frigates. CCP is changing missiles, so that torps, cruise and to a certain extend heavies can't hit frigates anymore. Now this makes them BS weapons - they have NOTHING to do on a fr...
- by Dark Stranger - at 2004.04.15 20:23:00
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14. Dones continue attacking way out of there range! - in Test Server Feedback [original thread]
CCP's To-Do list stolen from their offices... 1. Change the speed dial to Domino's Pizza 2. Stop the flickering time on the VCR 3. Impliment wiper blade graphics for all the windows of EVE ships. 4. Order chinese 5. Put the chinese place on the s...
- by Dark Stranger - at 2004.04.14 05:46:00
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15. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Quote: I have to agree with the last post, heavy drones don't stand a chance against other capital ships. A couple of firgates nearly wiped out my 6 heavy drones. Now think about drone space, my arb has a 1500m3 drone bay. Which is 6 hea...
- by Dark Stranger - at 2004.04.13 03:56:00
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16. "Targeting Speed Bonus" Typo or Not? - in EVE General Discussion [original thread]
seeing how scan resolution is the direct determiner of locking time I would say the locking speed bonus is no longer actually used, its just useless info they haven't bothered to delete quite yet.
- by Dark Stranger - at 2004.04.13 00:39:00
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17. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Quote: Quote: this is how it should be... Frigates should be a threat to any Battleship. In RL small torpedo boats(Frigates) are a big threat for a Carrier(Battleship). Thats why Carriers is often under escort from Destroyers(Cruiser...
- by Dark Stranger - at 2004.04.12 23:32:00
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18. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Quote: I don't mind the changes as I don't have a Battleship yet, I would just like the answer to one simple question - With these changes, what is the motivation for people to fly anything bigger than a Frigate? The Sloth. Solo? Pro...
- by Dark Stranger - at 2004.04.12 16:40:00
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19. Femenist PC bull waste product - in EVE General Discussion [original thread]
April Foolz
- by Dark Stranger - at 2004.04.01 18:28:00
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20. Warp Speed Increase.. Cruisers smashed again - in Test Server Feedback [original thread]
The hulls for large aquatic vessels (commonly called displacement hulls) have a speed threshold that is based off the length of the hull. As such you see the larger vessels have a higher top speed. These boats need larger engines to move them, but...
- by Dark Stranger - at 2004.03.30 21:23:00
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